Might and Magic IX: tolich mode 2.0

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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tolich
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Might and Magic IX: tolich mode 2.0

Unread postby tolich » 28 May 2024, 18:23

tolich mode 2.0
Based on TELP 1.3

Current english version: download from YD.

Changes:
Preamble
1) Quest "Complete your training" and reward "Completed Ravensford Training" are displayed only if you agree to train in a conversation with grandpa. If you leave Ravensford before completing the quest, the reward is "Failed Ravensford Training."
2) If we refuse to train, we will not receive either scrolls with information or skill books for Removing Traps and Identifying Items.
3) Scrolls with information are given only once, so if you drop them, there will be no new ones.
4) Forad Darre gives 4000 experience after joining, and not after the first conversation.
5) After Forad Darre joins, Yrsa the Troll has no topic "How do we get off this island?" with the response "Perhaps you should speak to Forad Darre." anymore.
Uniting the Clans
1) Ivsar can be freed with the assistance of Sigmund. Sigmund will give the letter, the prison guards will take the general out.
2) It is possible, but difficult to neutralize Anskram’s defense before receiving the task, because Sigmund gives one important key. Without a key, to raise the grates you need to pull a lever through the wall. Sigmund is surprised, but gives us the key anyway.
3) Fixed the "Crona Kiga found before receiving the task" thread.
4) Fixed the "Book of Rules found before receiving the task" thread. The item no longer appears on the pedestal.
5) Fixed the "Thjorad found before receiving the quest" thread. The item no longer appears in the niche.
6) All quest items found before the quest is issued (Crona Kiga, Book of Rules, Thjorad, Mountain Path) add a note stating that they were found. (With exception for Ludwig's manuscript: since it's signed, this is an automatic "Take the manuscript to Ludwig" quest.)
7) When receiving a task to repair the thjoradic mines (which has 3 parts), we tell Sven "We are already on it" if we have completed 1 part and "We are almost there" if 2.
8) Quest "Find out why the Elemental Thjorad production has stopped." is now displayed in the quest log no more than once.
9) Hjarrand the Fixer can now be hired in advance before being quested by Sven, but after talking to Njal Bjarnissen.
10) Hjarrand the Fixer, Gudrek the Miner and Njal Bjarnissen have their dialogues corrected and their scripts simplified.
11) After completing the tasks of five jarls, you cannot talk to the sixth, then go to one of the five, and thereby complete the creation of the Alliance.
12) You can get the permission to disable Anskram's defenses from Bjarni.
13) Alternative ways to conclude peace between Sturm and Drang, if the jarls allowed the completion of conflicting tasks. Best way, you don't need to make a peace treat at all.
Promotion tasks
1) To receive, complete and submit a quest, it is not necessary to sign up characters for it. Also, they cannot be turned into an endless source of experience. (This is about you, quests of the Scholar, Healer and Lich.)
2) After receiving, but before completing the quest, you can still sign up characters for promotion and unsubscribe characters from promotion.
3) Registering a character for promotion removes him from the lists of alternative promotions. If a Scholar who has drunk the Elixir of Defedation signs up to Magi, he will receive the Elixir of Defedation. A Scholar who drinks the Elixir of Defedation is unsubscribed from promotion to Mage only after transformation.
4) After completing the quest, you can still get a promotion. If the quest is given and accepted by different characters (Mercenary, Druid), promotion can be obtained from the former. For the Lich quest, which is practically self-given, you need to drink the Elixir of Defedation and go through the transformer. This action does not grant any more experience.
5) Mercenary Quest: six bandits appear exactly once.
6) Mercenary Quest: To complete the quest, you must wish Atli a safe journey. Other dialogue topics and closing the dialogue will not complete the quest.
7) Healer's Quest: the dialogue with the herbalist has been corrected if we took the witch's lock of hair before talking to him.
8) Skulkil the Dark will buy the second half of the scroll "On Becoming a Lich" (or both) for 4000 and Elixirs of Defedation for 1000.
9) Skulkil the Dark can unsubscribe from the path of the Lich (he optionally buys the Elixir of Defedation for the same 1000).
10) The dialogue thread "We want to become Mages" is displayed by Johannes Bem before completing the Scholar’s quest, the answer "Yes, we have one" to the question "Is there a Scholar among you?" is still not displayed.
11) Gladiator Quest: Fridleif Gjukissen doesn't proceed to the Gladiator quest if you just ask him who promotes to Gladiators.
12) Gladiator's Quest: Even if we complete the Gladiator's Labor, we still receive a reward for winning the Lords' Arena.
13) Gladiator's Quest: the "Kill the Basilisk" Labor can be completed immediately.
14) Gladiator's quest: Fridleif Gjukissen buys basilisk skins at face value (500 and 750 for simple and royal skins resp).
15) Priest's Quest: After we told Robert Aefgil that it's time to go, we can tell him to wait a little longer in the courtyard, and then he won't disappear by our next visit to the monastery (or after saving and loading).
16) Paladin's Quest: can be completed before is received. Just kill the bandits and return items they stolen.
Misc
1) The "Manuscript found before receiving the quest" thread has been fixed.
2) Gunnar Thjorsmith buys ALL elemental thjorad of the specified types, not individually.
3) Jozka Atlia gives the ship schedule only if you tell him: "We broke the ice." (After breaking the ice, of course.)
4) The Egil Skallagrimsson dialogue ends normally if we want to trade when his shop is closed.
5) Skraelos does not summon monsters in the Hall of the Gods.
6) Tamur Leng, upon joining, gives us his Writh of Fate (as fake as ours, duh).
7) Jokull the Ugly gives a reward for cleaning the bathhouse.
8) Added the task "Mary's Sheep" and a award for completing it.
9) Added awards for both completion and failure (for quests that allow failure) of all side quests.
Most prominent changes (that's why I bothered to make this):
1) You can be promoted to a class even you you forgot to sign up for that quest and completed it.
2) You can sell all elemental thjorad to Gunnar Thjorsmith at once.

To install:
1) Backup DATA.REZ, RUDE.REZ, SCRIPTS.REZ from ...\MM_IX\data.
2) Put DATA.REZ, RUDE.REZ, SCRIPTS.REZ from YD to ...\MM_IX\data.

To remove:
1) Restore DATA.REZ, RUDE.REZ, SCRIPTS.REZ to ...\MM_IX\data from your backup.

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Prince_of_Thieves
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Re: Might and Magic IX: tolich mode 2.0

Unread postby Prince_of_Thieves » 29 May 2024, 17:14

Hi there, made a repost in vk community
https://vk.com/wall-55894595_42928
Someone there should be interested.
Since I've stepped away from the Thieves Guild affairs, I've mostly been drawing Enroth. My artworks can be found here: https://www.instagram.com/art_out_of_despair/

aniserg
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Re: Might and Magic IX: tolich mode 2.0

Unread postby aniserg » 30 May 2024, 14:30

Great job!
Can you please share what tools did you use to create this mod? Was it hard? Are you planning to add anything else?

phamlongtuan
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Posts: 128
Joined: 18 Jan 2009

Re: Might and Magic IX: tolich mode 2.0

Unread postby phamlongtuan » 15 Jun 2024, 18:02

Thank so much for your epic work, MM9 is my second game in MM series, too bad it is u finished game. Your mod can live my memories a lot.

Gregnew
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Re: Might and Magic IX: tolich mode 2.0

Unread postby Gregnew » 24 Jul 2024, 18:07

tolich wrote: 28 May 2024, 18:23 tolich mode 2.0
Based on TELP 1.3

Current english version: download from YD.

Changes:
Preamble
1) Quest "Complete your training" and reward "Completed Ravensford Training" are displayed only if you agree to train in a conversation with grandpa. If you leave Ravensford before completing the quest, the reward is "Failed Ravensford Training."
2) If we refuse to train, we will not receive either scrolls with information or skill books for Removing Traps and Identifying Items.
3) Scrolls with information are given only once, so if you drop them, there will be no new ones.
4) Forad Darre gives 4000 experience after joining, and not after the first conversation.
5) After Forad Darre joins, Yrsa the Troll has no topic "How do we get off this island?" with the response "Perhaps you should speak to Forad Darre." anymore.
Uniting the Clans
1) Ivsar can be freed with the assistance of Sigmund. Sigmund will give the letter, the prison guards will take the general out.
2) It is possible, but difficult to neutralize Anskram’s defense before receiving the task, because Sigmund gives one important key. Without a key, to raise the grates you need to pull a lever through the wall. Sigmund is surprised, but gives us the key anyway.
3) Fixed the "Crona Kiga found before receiving the task" thread.
4) Fixed the "Book of Rules found before receiving the task" thread. The item no longer appears on the pedestal.
5) Fixed the "Thjorad found before receiving the quest" thread. The item no longer appears in the niche.
6) All quest items found before the quest is issued (Crona Kiga, Book of Rules, Thjorad, Mountain Path) add a note stating that they were found. (With exception for Ludwig's manuscript: since it's signed, this is an automatic "Take the manuscript to Ludwig" quest.)
7) When receiving a task to repair the thjoradic mines (which has 3 parts), we tell Sven "We are already on it" if we have completed 1 part and "We are almost there" if 2.
8) Quest "Find out why the Elemental Thjorad production has stopped." is now displayed in the quest log no more than once.
9) Hjarrand the Fixer can now be hired in advance before being quested by Sven, but after talking to Njal Bjarnissen.
10) Hjarrand the Fixer, Gudrek the Miner and Njal Bjarnissen have their dialogues corrected and their scripts simplified.
11) After completing the tasks of five jarls, you cannot talk to the sixth, then go to one of the five, and thereby complete the creation of the Alliance.
12) You can get the permission to disable Anskram's defenses from Bjarni.
13) Alternative ways to conclude peace between Sturm and Drang, if the jarls allowed the completion of conflicting tasks. Best way, you don't need to make a peace treat at all.
Promotion tasks
1) To receive, complete and submit a quest, it is not necessary to sign up characters for it. Also, they cannot be turned into an endless source of experience. (This is about you, quests of the Scholar, Healer and Lich.)
2) After receiving, but before completing the quest, you can still sign up characters for promotion and unsubscribe characters from promotion.
3) Registering a character for promotion removes him from the lists of alternative promotions. If a Scholar who has drunk the Elixir of Defedation signs up to Magi, he will receive the Elixir of Defedation. A Scholar who drinks the Elixir of Defedation is unsubscribed from promotion to Mage only after transformation.
4) After completing the quest, you can still get a promotion. If the quest is given and accepted by different characters (Mercenary, Druid), promotion can be obtained from the former. For the Lich quest, which is practically self-given, you need to drink the Elixir of Defedation and go through the transformer. This action does not grant any more experience.
5) Mercenary Quest: six bandits appear exactly once.
6) Mercenary Quest: To complete the quest, you must wish Atli a safe journey. Other dialogue topics and closing the dialogue will not complete the quest.
7) Healer's Quest: the dialogue with the herbalist has been corrected if we took the witch's lock of hair before talking to him.
8) Skulkil the Dark will buy the second half of the scroll "On Becoming a Lich" (or both) for 4000 and Elixirs of Defedation for 1000.
9) Skulkil the Dark can unsubscribe from the path of the Lich (he optionally buys the Elixir of Defedation for the same 1000).
10) The dialogue thread "We want to become Mages" is displayed by Johannes Bem before completing the Scholar’s quest, the answer "Yes, we have one" to the question "Is there a Scholar among you?" is still not displayed.
11) Gladiator Quest: Fridleif Gjukissen doesn't proceed to the Gladiator quest if you just ask him who promotes to Gladiators.
12) Gladiator's Quest: Even if we complete the Gladiator's Labor, we still receive a reward for winning the Lords' Arena.
13) Gladiator's Quest: the "Kill the Basilisk" Labor can be completed immediately.
14) Gladiator's quest: Fridleif Gjukissen buys basilisk skins at face value (500 and 750 for simple and royal skins resp).
15) Priest's Quest: After we told Robert Aefgil that it's time to go, we can tell him to wait a little longer in the courtyard, and then he won't disappear by our next visit to the monastery (or after saving and loading).
16) Paladin's Quest: can be completed before is received. Just kill the bandits and return items they stolen.
Misc
1) The "Manuscript found before receiving the quest" thread has been fixed.
2) Gunnar Thjorsmith buys ALL elemental thjorad of the specified types, not individually.
3) Jozka Atlia gives the ship schedule only if you tell him: "We broke the ice." (After breaking the ice, of course.)
4) The Egil Skallagrimsson dialogue ends normally if we want to trade when his shop is closed.
5) Skraelos does not summon monsters in the Hall of the Gods.
6) Tamur Leng, upon joining, gives us his Writh of Fate (as fake as ours, duh).
7) Jokull the Ugly gives a reward for cleaning the bathhouse.
8) Added the task "Mary's Sheep" and a award for completing it.
9) Added awards for both completion and failure (for quests that allow failure) of all side quests.
Most prominent changes (that's why I bothered to make this):
1) You can be promoted to a class even you you forgot to sign up for that quest and completed it.
2) You can sell all elemental thjorad to Gunnar Thjorsmith at once.

To install:
1) Backup DATA.REZ, RUDE.REZ, SCRIPTS.REZ from ...\MM_IX\data.
2) Put DATA.REZ, RUDE.REZ, SCRIPTS.REZ from YD to ...\MM_IX\data.

To remove:
1) Restore DATA.REZ, RUDE.REZ, SCRIPTS.REZ to ...\MM_IX\data from your backup.
This is really epic

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vladimir-maestro
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Re: Might and Magic IX: tolich mode 2.0

Unread postby vladimir-maestro » 18 Aug 2024, 07:54

what about bugged spells like Regeneration? it's not working correct under 1.3Telp. heals about 1-2hp and do not stack.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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reeeload
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Re: Might and Magic IX: tolich mode 2.0

Unread postby reeeload » 21 Aug 2024, 19:38

I guess it's time to reinstall and check it out. This game really needs some love. The problem is that not many people know how to fix or mod it. I wonder is it possible to make textures hi-res with ai and add it to the game?

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reeeload
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Re: Might and Magic IX: tolich mode 2.0

Unread postby reeeload » 21 Aug 2024, 21:26

aniserg wrote: 30 May 2024, 14:30 Great job!
Can you please share what tools did you use to create this mod? Was it hard? Are you planning to add anything else?
Well there are tools to open and modify maps or extract and view textures. I bet he used that. I could upload them if you want to see what's inside game files.

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reeeload
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Re: Might and Magic IX: tolich mode 2.0

Unread postby reeeload » 24 Aug 2024, 14:33

Maybe it's just me but i don't know how to make it work or it's bugged for me. Rescue general. How do i get the option to rescue him with the help of Sigmund? Second is how to get the permission to disable Anskram's defenses from Bjarni?

Nevermind. It seems those options are in dialogue when starting quest.
Last edited by reeeload on 12 Sep 2024, 16:50, edited 1 time in total.

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vladimir-maestro
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Re: Might and Magic IX: tolich mode 2.0

Unread postby vladimir-maestro » 08 Sep 2024, 13:23

reeeload wrote: 21 Aug 2024, 19:38 is it possible to make textures hi-res with ai and add it to the game?
sadly but no. texutes are hardcoded and any HD changes make nothing. ingame you will see only small part of new ones. i don't know if it is possible to fix it.
example: if original texture is 128*128 and you create new one like 256*256 - in game you will still see 128*128...but upper left 1/4 of that textures, it's not scaling, just use the same resolution and no matter how much you will create. the same for mobs: you can recolor them or paint something new but size will remain the same.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.


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