Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Kinox
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Kinox » Yesterday, 00:18

mmcrazy wrote: 07 Nov 2024, 18:33 My party is ---> Sorc-Sorc-Archer-Cleric-Paladin left to right

How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism?
One main in-game solution is just to use the Adventurer's Inn.

You can Dismiss from Party any Character on Slot 2-5, even outside.

But in order to Dismiss from Party the Character on Slot 1, you need to be inside the Adventurer's Inn! And have at least a 2 Characters' Party of course (Slot 1-2).

Any Character Dismissed from Party, will go immediately to the Adventurer's Inn of the current Continent --including the one on Slot 1. Then you can reorganize your Party.

Just make sure not to 'Double-Dismiss' any important Character; that means, if you select those squared slots/cases which appear inside the Adventurer's Inn to check on a resting Character, and Dismiss that resting Character, you'll lose it to the void. Not all 'Double-Dismissed' Characters will be able to be retrieved without cheats, but if that happens, it's perfectly feasible with mm8che --and CE I'm not sure.

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raekuul
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby raekuul » Yesterday, 21:25

(just as a personal note i would trust CE more than mm8che simply because with CE you can amend the memory addresses on the fly where mm8che is limited to what's "still in the same place" relative to base MM8)

Started a new run-through - in Jadame because the two enforced NPC joins are actually pretty good in the context of "you can get EXP from all three continents" - with a Dwarf Fighter as the Hero of Jadame. I did a Minotaur Fighter once, but decided I didn't like losing the helmet and boots slots.

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tomchen1989
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby tomchen1989 » Yesterday, 23:17

Kinox wrote: Yesterday, 00:18
mmcrazy wrote: 07 Nov 2024, 18:33 My party is ---> Sorc-Sorc-Archer-Cleric-Paladin left to right

How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism?
One main in-game solution is just to use the Adventurer's Inn.

You can Dismiss from Party any Character on Slot 2-5, even outside.

But in order to Dismiss from Party the Character on Slot 1, you need to be inside the Adventurer's Inn! And have at least a 2 Characters' Party of course (Slot 1-2).

Any Character Dismissed from Party, will go immediately to the Adventurer's Inn of the current Continent --including the one on Slot 1. Then you can reorganize your Party.

Just make sure not to 'Double-Dismiss' any important Character; that means, if you select those squared slots/cases which appear inside the Adventurer's Inn to check on a resting Character, and Dismiss that resting Character, you'll lose it to the void. Not all 'Double-Dismissed' Characters will be able to be retrieved without cheats, but if that happens, it's perfectly feasible with mm8che --and CE I'm not sure.
Press Ctrl+F1 to open the console (for some laptops, you may need to press "fn+F1" to trigger "F1", which means you need to press Ctrl+fn+F1 instead of Ctrl+F1).

Type `Party.PlayersIndexes[0]` and press Ctrl+Enter. You will see the index value of the character on slot 1, which is usually 0.

`Party.PlayersIndexes[1]` is for the 2nd slot, `Party.PlayersIndexes[2]` is for the 3rd slot, and so on.

If you want to switch slot 3 and 4, you can do this:

`Party.PlayersIndexes[2]`, Ctrl+Enter. Let's say you get 39, this is the index of the character on slot 3

`Party.PlayersIndexes[3]`, Ctrl+Enter. Let's say you get 40, this is the index of the character on slot 4

To switch them, assign 40 to slot 3 and 39 to slot 4:

Code: Select all

Party.PlayersIndexes[2] = 40
Party.PlayersIndexes[3] = 39
Ctrl+Enter

Now slot 3 and 4 are switched. However, although character detail interface (twice click a portrait) is now updated, the portraits are not updated. You need to save and reload the game to update the portraits.

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » Yesterday, 23:26

Thanks for help. How can i change portrait of hero?

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tomchen1989
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby tomchen1989 » Today, 00:10

mmcrazy wrote: Yesterday, 23:26 Thanks for help. How can i change portrait of hero?
`Party[0].Face` to see which "face" the first character of your party uses.

`Party[0].Face = 6` to assign "face" 6 to the first character (I don't have a list of faces here, you can just try any number)

After changing the "face", you may also want to change the voice, too, with `Party[0].Voice`.

(At the end of your modification, save and reload the game to update the portraits, like I said in the previous reply)

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » Today, 01:01

Thanks friend.


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