Search found 110 matches
- 08 Jul 2012, 13:44
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Epilogue - Tears such as Angels W
- Replies: 17
- Views: 14942
Might & Magic: Heroes VI - Epilogue - Tears such as Angels W
Disagree with "does not really have a powerful special attack". Last wish deals 12500 damage, 1-hit killed all my stacks caught in the way even at full health! Second time I spent half an hour, pen and paper, planning ahead exactly where the guardians die so I have "safe spots" w...
- 19 Jun 2012, 12:51
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Necropolis - The Spider's Stratag
- Replies: 20
- Views: 15473
Might & Magic: Heroes VI - Necropolis - The Spider's Stratag
Uriel was horrible, I had around 650 skeleton spearmen and I was left with 5 dead 2 greatly reduced stacks when the fight ended (who's lame enough to wait for 1000 skeletons?).
- 07 Feb 2012, 11:56
- Forum: Articles
- Topic: Might & Magic: Heroes VI - Haven - Fair is Foul and Foul is
- Replies: 24
- Views: 15597
Might & Magic: Heroes VI - Haven - Fair is Foul and Foul is
Stronghold 2 on tears path gives Sword of the Whistlebone, I used that to capture town A. "Quite weak" is a "quite misleading" description though, we're not all as uber as Maltz!
- 15 Jun 2011, 13:22
- Forum: News
- Topic: Heroes VI Combat Video 2
- Replies: 41
- Views: 12946
Heroes VI Combat Video 2
If the best response of another faction against Stronghold is to take the offensive, it's hard to imagine which matchup does not become one big melee slugfast. If so, triggered abilities better be deterministic, not "20% chance" (how will they handle creature luck?!).
- 14 Jun 2011, 11:56
- Forum: Heroes V-VI
- Topic: Asking The Devs - What Do You Want To Know?
- Replies: 51
- Views: 37540
- 15 Mar 2011, 12:00
- Forum: Heroes V-VI
- Topic: Last faction - Sanctuary
- Replies: 134
- Views: 65243
We have no idea about gameplay but the theme looks like it will taste worse than samosas in soy sauce. What I mean is Asia is so big that it's diversity is greater than between Europe and Middle East. If you go ethnic theme, don't force totally incompatible ones together. Choose Central, East or Sou...
- 28 Jan 2010, 12:26
- Forum: Heroes I-IV
- Topic: Favorite overall faction across all heroes game?
- Replies: 62
- Views: 23409
I chose HAVEN/KNIGHT/CASTLE. Haven is interesting because you are essentially putting them into a world where they are not the dominant species, surrounded by enemies that are more numerous and more organized? When they are beaten up by superior magic or technology? What kind of cultural, religious ...
- 19 Jan 2010, 14:11
- Forum: Heroes V-VI
- Topic: Unusual strategic ideas (with math)
- Replies: 6
- Views: 5473
- 12 Jan 2010, 07:30
- Forum: Heroes V-VI
- Topic: "Impossible" size maps
- Replies: 10
- Views: 15393
- 22 Nov 2009, 13:37
- Forum: Heroes V-VI
- Topic: Sylvan Strategy Thread
- Replies: 102
- Views: 37998
A small opinion: when fighting dungeon, favoured enemies should be dragons, maidens and HYDRAS. Not witches. Nobody has enough money to hire out everything, so Dungeon players will only bring a few witches to cast spells. They might not even have a lot of them, just like you might not have many trea...
- 19 Nov 2009, 11:19
- Forum: Heroes V-VI
- Topic: ToTE Barbarian fighting help
- Replies: 29
- Views: 11515
Midas, I understand your point. I just don't understand the details: <edit> 0) Oh and one thing: when Paokai's hit more than 1 enemy they only spread the damage out. They are good for killing off weak stacks, hitting ranged units protected in corners and hitting stacks with nasty retaliations that y...
- 17 Nov 2009, 22:47
- Forum: Articles
- Topic: New Academy Guide
- Replies: 31
- Views: 17659
New Academy Guide
Excellent guide Elvin. I just don't understand what you mean by " leadership decreases puppet master duration each time they get good morale". I don't notice it and its not in any manuals. Do you mean 1) Each time an enemy stack gains a morale boast, the puppet master duration decreases? 2...
- 13 Nov 2009, 12:45
- Forum: Heroes V-VI
- Topic: Unusual strategic ideas (with math)
- Replies: 6
- Views: 5473
Unusual strategic ideas (with math)
Nothing serious, today I just have some random strategic ideas in my mind. Answers to my questions would be great but discussion would be better: 1) So people say that shieldguards are pretty useful lvl 1 creatures because they are numerous and sturdy. Many also feel that zombies are worthless becau...
- 04 Nov 2009, 11:38
- Forum: Heroes V-VI
- Topic: Best level 6 unit
- Replies: 36
- Views: 27263
Why you should separate creature from army or town? Because after the initial stages you will have multiple towns and heroes, all scattered everywhere, little fights here and there. You end up reinforcing your forces in the nearest town or any dwelling you can find. It's like a real offensive war - ...
- 31 Oct 2009, 04:31
- Forum: Heroes V-VI
- Topic: Best level 6 unit
- Replies: 36
- Views: 27263
I agree that people haven't separated the Knight's effect from the paladin's effectiveness, or of the rest of the Haven army for that matter. You start with 1 town but soon you will have multiple towns and heroes as you eliminate players in FFA, human or computer. In isolation I'd say rakshasa or th...
- 27 Sep 2009, 14:01
- Forum: Heroes V-VI
- Topic: Anyone writing a Dark elf TOE guide?
- Replies: 19
- Views: 7504
Creeping with Dungeon is a very fustrating experience: - against walkers you don't have enough spellpoints. If they are split into 3+, blood furies won't work either. - against fast walkers they bump into your stalkers. - against flyers and they bump faster - against shooters they shoot before you c...
- 05 Jul 2009, 12:29
- Forum: Articles
- Topic: New Sylvan Strategies
- Replies: 46
- Views: 34716
New Sylvan Strategy
Edited on Mon, Nov 02 2009, 07:56 by sylvanllewelyn
- 02 Jul 2009, 07:16
- Forum: Heroes V-VI
- Topic: Inferno Strategy Thread
- Replies: 48
- Views: 23265
Meteor shower costs twice as much as fireball, yes, but it doesn't need to hit twice as many enemies to make it worthwhile. It's the benefit of hitting your enemies so you can reduce their offensive and defensive potential now, not later. To say it's not worth it is like saying warlocks should never...
- 29 Jun 2009, 07:08
- Forum: Heroes V-VI
- Topic: Heroes 6 wishlist (draft)
- Replies: 328
- Views: 144768
- 21 Jun 2009, 12:44
- Forum: Heroes V-VI
- Topic: Fortress level 6 dwelling
- Replies: 14
- Views: 7240
Metathron: so you will only creep with blackbear riders, ammo cart, skirmishers and rune of charge for two whole weeks? You can fight shooters or slow walkers, but what about fast walkers or flyers? Lumpoor: thanes without upgrades are kinda underpowered because you don't usually get to hit more tha...