Search found 31 matches
- 06 Oct 2022, 17:22
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 426171
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
In the Star Island temple in Blackshire, my characters are getting hit time and time again with a paralysis spell from a distance. This never used to happen with my Sold Out version. I only had to fear gorgons turning my characters to stone, and then, only close up. I'm wondering if Grayface's patc...
- 04 Oct 2022, 20:54
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 426171
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
In the Star Island temple in Blackshire, my characters are getting hit time and time again with a paralysis spell from a distance. This never used to happen with my Sold Out version. I only had to fear gorgons turning my characters to stone, and then, only close up. I'm wondering if Grayface's patch...
- 27 Sep 2022, 17:28
- Forum: Might and Magic
- Topic: Favourite/Least favourite dungeon?
- Replies: 83
- Views: 29394
Re: Favourite/Least favourite dungeon?
I hate the Walls Of Mist, but only because you have to do it without killing anything and they are firing everything they have at you.
- 25 Sep 2022, 20:49
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 110
- Views: 82045
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
MM7 was never my favourite in the series but I really like the look of this one.
- 25 Sep 2022, 10:43
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 260209
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Chests in the Merchant House of Alvar were supposed to store your items as an NPC says this at one point (I could be wrong?) but it seems this isn't the case. Kind of like how you could store stuff in Harmondale Castle in MM7. After defeating the Destroyer and returning to the Merchant House I rece...
- 24 Sep 2022, 10:02
- Forum: Might and Magic
- Topic: The original MM7 has been redone
- Replies: 20
- Views: 5826
Re: The original MM7 has been redone
Oooh, nice! Thank you.
- 17 Sep 2022, 22:05
- Forum: Might and Magic
- Topic: Very old Might and Magic 6 message boards
- Replies: 7
- Views: 2611
Re: Very old Might and Magic 6 message boards
When I click on the tavern links, the page loads but is blank. It does work for me. But there's warning that page is insecure, perhaps you need to allow them in your browser. As their forums don't support https. Or to use some older browser, which doesn't have this kind of problem. Thanks. Firefox ...
- 17 Sep 2022, 21:27
- Forum: Might and Magic
- Topic: Very old Might and Magic 6 message boards
- Replies: 7
- Views: 2611
Re: Very old Might and Magic 6 message boards
When I click on the tavern links, the page loads but is blank. It does work for me. But there's warning that page is insecure, perhaps you need to allow them in your browser. As their forums don't support https. Or to use some older browser, which doesn't have this kind of problem. Thanks. Firefox ...
- 17 Sep 2022, 10:15
- Forum: Might and Magic
- Topic: Very old Might and Magic 6 message boards
- Replies: 7
- Views: 2611
Re: Very old Might and Magic 6 message boards
When I click on the tavern links, the page loads but is blank.
- 06 Sep 2022, 11:26
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 260209
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
I installed this patch in the middle of a game, which might not be the wisest thing to do, but I was having crashes upon trying to enter the Destroyer's palace before installing it and the patch fixed the problem nicely. One issue though was that it wiped clean all my set Lloyd Beacons. I don't know...
- 02 May 2019, 11:09
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 51248
Re: New Sorpigal Unreal Engine 4
2) I will upload my last exe file. This time it has some minor changes, but includes day/night cycle that I tried to do slow like in the real MM6. Try to wait 5 minutes or a bit longer, and it will be night.. then sunrise.. etc. This time I am uploading exe on my personal google drive, so even if I...
- 03 Apr 2019, 12:04
- Forum: Might and Magic
- Topic: MMche editors on Win8 64bit (SOLVED)
- Replies: 3
- Views: 3794
Re: MMche editors on Win8 64bit (SOLVED)
Discovered that MM6che works as normal, it's just 7 and 8 that you need to work around.
- 03 Apr 2019, 12:02
- Forum: Might and Magic
- Topic: Has anyone REALLY solved the Temple of Baa puzzle in MM6?
- Replies: 19
- Views: 21608
Re: Has anyone really solved the Temple of Baa puzzle in MM6?
Maybe we are reading too much into this. The clue was probably just to say that you have to click on the doors in the right order before they will open and the rest is left to trial and error. I think it would have been better if the clue was more precise but I can't fathom anything without stretchi...
- 03 Apr 2019, 11:57
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 426171
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
OK thanks.Anubis wrote:@Erisian -- I just realized something. You might have to delete 00 patch.games.lod and 00 patch.icons.lod (found in your Data folder) before re-installing GrayFace's patch...not sure. GrayFace will have to confirm, lol.
- 03 Apr 2019, 11:55
- Forum: Might and Magic
- Topic: The feeling when you...
- Replies: 1
- Views: 1983
Re: The feeling when you...
My only experience of anything like this was when I foolishly left a beacon in the middle of where the drakes are swarming in the snowy part of Kriegspire. The next day I teleported back there, right into the middle of a respawn and had to run very fast! Needless to say I missed the loot.
- 28 Mar 2019, 11:50
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 426171
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
As far as I know, you would need to install the mod files and then re-install GrayFace's patch aftewards (and leave the box unchecked). This is why I usually keep a backup of the mods/patches/vanilla MM6 files so I can alternate between playing the original game w/ GrayFace's patch and mods w/ Gray...
- 27 Mar 2019, 12:24
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 426171
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
When you install the patch, there is a box for map fixes that says "leave unchecked if installing over a large mod" I had to check this because I am playing Mandate and the door in Castle Kriegspire leading to where the egg is won't open without it. If I now want to install a large mod, is...
- 25 Mar 2019, 10:49
- Forum: Might and Magic
- Topic: Does anybody use compass?
- Replies: 12
- Views: 7261
Re: Does anybody use compass?
Same as that.Neecko wrote:Lol I didn't remember there was a compass. Mostly use the map and mini map.
- 25 Mar 2019, 10:46
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 9345
Re: [TOOL] .hwl unpack utility
EDIT: I've updated it to support how you're trying to invoke it (e.g, you can use explorer's "Open With" and it'll work with some sane defaults) -- download link is the same Wow, thank you. I wasn't expecting you to change anything but I'm glad you did. I suppose I should stop being lazy ...
- 23 Mar 2019, 11:18
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 9345
Re: [TOOL] .hwl unpack utility
When I try to run the software nothing happens. I also tried highlighting the .hwl file then choosing "open with hwl" but again nothing happens. What do I do with the exe to make it work?Emjayen wrote:They're located in your game installation's "DATA" directory, e.g: d3dsprite.hwl