Search found 23 matches

by Dragonfly
03 May 2020, 15:17
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 32525

Re: MM7 ESRGAN attempt

OMG! Great Work!!!!
by Dragonfly
01 Feb 2020, 15:57
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 32525

Re: MM7 ESRGAN attempt

GrayFace wrote:New MMArchive version supports bitmaps.hwl, which can have 24-bit HD bitmaps in it. Color correction is automatically applied by the patch.
Great Grayface!!!
It'd would be heaven if we can put hd sprites on sprites.lod or d3dbitmap.hwl. Do you think it would be possible some day?
by Dragonfly
10 Jul 2019, 16:14
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 32525

Re: MM7 ESRGAN attempt

All the ground and building textures. Not yet the sprites (NPCs, monsters, trees, 2d things that appear on the 3d world). There's a limitation for the sprites: when upscaling them, they get bigger on the 3d world and on the UI (identify monster). The 3d engine needs to be patched.
by Dragonfly
25 Jun 2019, 03:52
Forum: Might and Magic
Topic: [TOOL] .hwl unpack utility
Replies: 13
Views: 9469

Re: [TOOL] .hwl unpack utility

GrayFace wrote:The patch will support new LOD-based LWD format with 24-bit textures. (also gotta ditch 16-bit textures internally, but not in the coming patch version)
superb!!!
by Dragonfly
20 Jun 2019, 05:31
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 13078380

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Anubis wrote:GrayFace, did GM Axe ever get fixed? I was told in the Might & Magic Discord that it might be. Reason I'm asking is because I want to roll a solo ranger w/ GM Axe for my next MM7 Playthrough.
What is the Might & Magic Discord?
Thanks
by Dragonfly
06 Jun 2019, 15:01
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 32525

Re: MM7 ESRGAN attempt

Screenshots using Grayface patch 2.3 new UI!!! Great work GrayFace!!!

Image Image ImageImage
by Dragonfly
06 Jun 2019, 13:57
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 13078380

Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Hey! Great work!!! Love the way it looks!!!
:applause: :applause: :applause: :applause:
by Dragonfly
04 Jun 2019, 13:46
Forum: Might and Magic
Topic: BMP to HWL
Replies: 4
Views: 3688

Re: BMP to HWL

Well, I'm trying but couldn't, yet, create an usable new .hwl file that MM likes. What I could achieve is to modify an existing .hwl file and update the textures contained there. If I try to create a new hwl and put the same textures, they aren't recognized by MM. Why am I trying to do this? So we c...
by Dragonfly
28 May 2019, 04:30
Forum: Might and Magic
Topic: BMP to HWL
Replies: 4
Views: 3688

Re: BMP to HWL

I think the mm678 merge uses only the lod files...

For the bmp -> hwl you can use this:
https://mega.nz/#!Xj4zXQpa!n0p3zANS0Jv5 ... TNa4ySO2dU
It currently only works with d3dbitmap.hwl
In a few days I'll make it more configurable and create a post with it.
by Dragonfly
26 May 2019, 00:00
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 32525

Re: MM7 ESRGAN attempt

Well, I finished with the d3dbitmap.hwl. I upscaled the textures with ESRGAN (0.6 ratio). And then modified the tiles that have transparency to 32 bits with alpha to fix water & lava tiles. You can download it here: https://mega.nz/#!rnJiwKiS!hmTRAHaR_EW40FSI6ULNVM2tFN7FM2guCpZJzVDfxok 480mb You...
by Dragonfly
23 May 2019, 03:52
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 32525

MM7 ESRGAN attempt

Hi, i'm working on upscaling the textures using ESRGAN. Things done: - downloaded python, models, etc from ESRGAN - upscaled BITMAPS.LOD images - created a visual c++ proj to update the BITMAPS.HWL byte to byte with these images Next steps: - water (transparency missing from water tiles) - d3d sprit...
by Dragonfly
12 May 2019, 05:47
Forum: Might and Magic
Topic: [TOOL] .hwl unpack utility
Replies: 13
Views: 9469

Re: [TOOL] .hwl unpack utility

Hey! Great tool!
Can we make the oppositte? Add/replace a texture from an HWL file?
Was trying to compile the code but I can't resolve
#include <pce\pce.h>
#include <pce\pce_crt.h>
I'm using VS2017
Am I missing an external reference?
Thanks
by Dragonfly
24 Jul 2018, 13:34
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 18218

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Sorry, development freezed. Don't know if I'll be able to continue it in the future. I wish I had the time.
I deleted the videos because there was some MM copyrighted material on them.
by Dragonfly
20 Dec 2017, 12:31
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 18218

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Hi Vinevi, beautiful stuff on your artstation page!
I'll contact you via PM.
by Dragonfly
19 Dec 2017, 14:19
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 18218

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Hi Vinevi, thanks for the feedback!
by Dragonfly
11 Dec 2017, 15:08
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 18218

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Well, it can't be cancelled (Kickstarter allows it, Indiegogo doesn't). So we'll have to wait until the campaign's end, this Thursday.
by Dragonfly
11 Dec 2017, 14:55
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 18218

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Hi, unfortunately the campaign is not doing well. I will cancel it (Indiegogo will refund the money). We'll try to continue it on our spare time, and at least release the first quests. Thanks for the backers who dreamed with us that it could be possible!
by Dragonfly
22 Nov 2017, 20:36
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 18218

Re: The Call of Liriel (MM678-like game) live on Indiegogo

This looks promising, i shall support as soon as i got a little extra mulah, btw the portraits look familiar. Thanks, I'm glad you like it! Yes, the portraits are from the MaestroMod! There will be a way to change the 2D images (portraits, dolls, spellbook, NPCs, etc) so you can put whatever you wa...
by Dragonfly
21 Nov 2017, 15:08
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 18218

The Call of Liriel (MM678-like game) live on Indiegogo

Hi! We launched an Indiegogo crowdfunding campaign so you can help us bringing The Call of Liriel to life. The Call of Liriel is an indie open world first-person party-based free movement RPG, inspired on 90's first-person RPGs, main inspiration from Might and Magic 6,7,8 and Wizardry 8. You are a p...
by Dragonfly
09 Nov 2017, 22:02
Forum: Might and Magic
Topic: Might and Magic mods, projects and stuff (updated)
Replies: 74
Views: 234504

Re: Might and Magic mods, projects and stuff (updated)

So I left the MM7 remake idea and came to the idea of making a first person party-based free movement RPG, inspired on MM678 and Wizardry 8. New story, changed all the gfx, sounds. I'm using the MaestroMod art (thanks Maestro!), so I think the feeling may not be damaged. https://www.facebook.com/The...

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