OMG! Great Work!!!!Kraust wrote:sprites are ready
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4
Search found 23 matches
- 03 May 2020, 15:17
- Forum: Might and Magic
- Topic: MM7 ESRGAN attempt
- Replies: 53
- Views: 32525
Re: MM7 ESRGAN attempt
- 01 Feb 2020, 15:57
- Forum: Might and Magic
- Topic: MM7 ESRGAN attempt
- Replies: 53
- Views: 32525
Re: MM7 ESRGAN attempt
Great Grayface!!!GrayFace wrote:New MMArchive version supports bitmaps.hwl, which can have 24-bit HD bitmaps in it. Color correction is automatically applied by the patch.
It'd would be heaven if we can put hd sprites on sprites.lod or d3dbitmap.hwl. Do you think it would be possible some day?
- 10 Jul 2019, 16:14
- Forum: Might and Magic
- Topic: MM7 ESRGAN attempt
- Replies: 53
- Views: 32525
Re: MM7 ESRGAN attempt
All the ground and building textures. Not yet the sprites (NPCs, monsters, trees, 2d things that appear on the 3d world). There's a limitation for the sprites: when upscaling them, they get bigger on the 3d world and on the UI (identify monster). The 3d engine needs to be patched.
- 25 Jun 2019, 03:52
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 9469
Re: [TOOL] .hwl unpack utility
superb!!!GrayFace wrote:The patch will support new LOD-based LWD format with 24-bit textures. (also gotta ditch 16-bit textures internally, but not in the coming patch version)
- 20 Jun 2019, 05:31
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 13078380
Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]
What is the Might & Magic Discord?Anubis wrote:GrayFace, did GM Axe ever get fixed? I was told in the Might & Magic Discord that it might be. Reason I'm asking is because I want to roll a solo ranger w/ GM Axe for my next MM7 Playthrough.
Thanks
- 06 Jun 2019, 15:01
- Forum: Might and Magic
- Topic: MM7 ESRGAN attempt
- Replies: 53
- Views: 32525
- 06 Jun 2019, 13:57
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 13078380
Re: GrayFace MM7 Patch v2.3 [June 4, 2019]
Hey! Great work!!! Love the way it looks!!!
- 04 Jun 2019, 13:46
- Forum: Might and Magic
- Topic: BMP to HWL
- Replies: 4
- Views: 3688
Re: BMP to HWL
Well, I'm trying but couldn't, yet, create an usable new .hwl file that MM likes. What I could achieve is to modify an existing .hwl file and update the textures contained there. If I try to create a new hwl and put the same textures, they aren't recognized by MM. Why am I trying to do this? So we c...
- 28 May 2019, 04:30
- Forum: Might and Magic
- Topic: BMP to HWL
- Replies: 4
- Views: 3688
Re: BMP to HWL
I think the mm678 merge uses only the lod files...
For the bmp -> hwl you can use this:
https://mega.nz/#!Xj4zXQpa!n0p3zANS0Jv5 ... TNa4ySO2dU
It currently only works with d3dbitmap.hwl
In a few days I'll make it more configurable and create a post with it.
For the bmp -> hwl you can use this:
https://mega.nz/#!Xj4zXQpa!n0p3zANS0Jv5 ... TNa4ySO2dU
It currently only works with d3dbitmap.hwl
In a few days I'll make it more configurable and create a post with it.
- 26 May 2019, 00:00
- Forum: Might and Magic
- Topic: MM7 ESRGAN attempt
- Replies: 53
- Views: 32525
Re: MM7 ESRGAN attempt
Well, I finished with the d3dbitmap.hwl. I upscaled the textures with ESRGAN (0.6 ratio). And then modified the tiles that have transparency to 32 bits with alpha to fix water & lava tiles. You can download it here: https://mega.nz/#!rnJiwKiS!hmTRAHaR_EW40FSI6ULNVM2tFN7FM2guCpZJzVDfxok 480mb You...
- 23 May 2019, 03:52
- Forum: Might and Magic
- Topic: MM7 ESRGAN attempt
- Replies: 53
- Views: 32525
MM7 ESRGAN attempt
Hi, i'm working on upscaling the textures using ESRGAN. Things done: - downloaded python, models, etc from ESRGAN - upscaled BITMAPS.LOD images - created a visual c++ proj to update the BITMAPS.HWL byte to byte with these images Next steps: - water (transparency missing from water tiles) - d3d sprit...
- 12 May 2019, 05:47
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 9469
Re: [TOOL] .hwl unpack utility
Hey! Great tool!
Can we make the oppositte? Add/replace a texture from an HWL file?
Was trying to compile the code but I can't resolve
#include <pce\pce.h>
#include <pce\pce_crt.h>
I'm using VS2017
Am I missing an external reference?
Thanks
Can we make the oppositte? Add/replace a texture from an HWL file?
Was trying to compile the code but I can't resolve
#include <pce\pce.h>
#include <pce\pce_crt.h>
I'm using VS2017
Am I missing an external reference?
Thanks
- 24 Jul 2018, 13:34
- Forum: Might and Magic
- Topic: The Call of Liriel (MM678-like game) live on Indiegogo
- Replies: 20
- Views: 18218
Re: The Call of Liriel (MM678-like game) live on Indiegogo
Sorry, development freezed. Don't know if I'll be able to continue it in the future. I wish I had the time.
I deleted the videos because there was some MM copyrighted material on them.
I deleted the videos because there was some MM copyrighted material on them.
- 20 Dec 2017, 12:31
- Forum: Might and Magic
- Topic: The Call of Liriel (MM678-like game) live on Indiegogo
- Replies: 20
- Views: 18218
Re: The Call of Liriel (MM678-like game) live on Indiegogo
Hi Vinevi, beautiful stuff on your artstation page!
I'll contact you via PM.
I'll contact you via PM.
- 19 Dec 2017, 14:19
- Forum: Might and Magic
- Topic: The Call of Liriel (MM678-like game) live on Indiegogo
- Replies: 20
- Views: 18218
Re: The Call of Liriel (MM678-like game) live on Indiegogo
Hi Vinevi, thanks for the feedback!
- 11 Dec 2017, 15:08
- Forum: Might and Magic
- Topic: The Call of Liriel (MM678-like game) live on Indiegogo
- Replies: 20
- Views: 18218
Re: The Call of Liriel (MM678-like game) live on Indiegogo
Well, it can't be cancelled (Kickstarter allows it, Indiegogo doesn't). So we'll have to wait until the campaign's end, this Thursday.
- 11 Dec 2017, 14:55
- Forum: Might and Magic
- Topic: The Call of Liriel (MM678-like game) live on Indiegogo
- Replies: 20
- Views: 18218
Re: The Call of Liriel (MM678-like game) live on Indiegogo
Hi, unfortunately the campaign is not doing well. I will cancel it (Indiegogo will refund the money). We'll try to continue it on our spare time, and at least release the first quests. Thanks for the backers who dreamed with us that it could be possible!
- 22 Nov 2017, 20:36
- Forum: Might and Magic
- Topic: The Call of Liriel (MM678-like game) live on Indiegogo
- Replies: 20
- Views: 18218
Re: The Call of Liriel (MM678-like game) live on Indiegogo
This looks promising, i shall support as soon as i got a little extra mulah, btw the portraits look familiar. Thanks, I'm glad you like it! Yes, the portraits are from the MaestroMod! There will be a way to change the 2D images (portraits, dolls, spellbook, NPCs, etc) so you can put whatever you wa...
- 21 Nov 2017, 15:08
- Forum: Might and Magic
- Topic: The Call of Liriel (MM678-like game) live on Indiegogo
- Replies: 20
- Views: 18218
The Call of Liriel (MM678-like game) live on Indiegogo
Hi! We launched an Indiegogo crowdfunding campaign so you can help us bringing The Call of Liriel to life. The Call of Liriel is an indie open world first-person party-based free movement RPG, inspired on 90's first-person RPGs, main inspiration from Might and Magic 6,7,8 and Wizardry 8. You are a p...
- 09 Nov 2017, 22:02
- Forum: Might and Magic
- Topic: Might and Magic mods, projects and stuff (updated)
- Replies: 74
- Views: 234504
Re: Might and Magic mods, projects and stuff (updated)
So I left the MM7 remake idea and came to the idea of making a first person party-based free movement RPG, inspired on MM678 and Wizardry 8. New story, changed all the gfx, sounds. I'm using the MaestroMod art (thanks Maestro!), so I think the feeling may not be damaged. https://www.facebook.com/The...