Search found 23 matches
- 13 Jan 2020, 06:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8407
- Views: 8998155
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I've spent half a day trying to fix it, but no matter what I set or do, if the .zip generating is used (i.e. for non-git users, anonymous people just wanting to download the crap), it fuc.ks up the line breaks. Even if I rename the .txt to .table before a commit with files having CRLF, it still scr...
- 10 Jan 2020, 17:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8407
- Views: 8998155
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I need to reapply this and then repush stuff, I think: $ git config --global core.autocrlf false If your local repo copy is still intact this will fix it. Just don't forget to change modification date of affected files with something like touch command for git to see the changes for new commit. In ...
- 09 Jan 2020, 17:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8407
- Views: 8998155
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Issue: Whenever I try to change interface (which is always from MM8, modified, no matter where I start the game), I'm getting CTD with the message "Application error: "ExcepctionElayout exception in module MM8patch.dll at 00058CA3. UI Layout line 60: Negative coordinate: (53, -21.. 106, 3...
- 16 Jun 2016, 11:22
- Forum: Might and Magic
- Topic: Question for GrayFace
- Replies: 13
- Views: 7743
Re: Question for GrayFace
On a side note: one of my original goals apart from compatability was to enable arbitrary display resolutions, unfortunately it's clearly not going to be as simple as I thought: http://i.imgur.com/9tmuYKV.jpg Actually there had been few attempts of proper resolution changer for mm7. First of all th...
- 27 Oct 2012, 19:46
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
Greetings, Nomad. First of all, I'm really glad that you still interested in this project and trying to move it forward no matter what. Can you please share more detail about current conception and state of the project. Much time passed and at least for me it is no clear what the project actually is...
- 13 Jan 2012, 23:34
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
- 22 Jan 2011, 15:44
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
- 15 Jan 2011, 19:10
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
how I can change the code to skip the intro cinematic? run with parameters: -nointro -nocredits Thank you. I'm wondering, where in the code are all the parameters defined? In WinMain, which currently moved to Driver.cpp. Edit: I sure hope this doesn't make you have to do a lot of recoding, but pay ...
- 08 Jan 2011, 22:19
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
- 08 Jan 2011, 18:03
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
Ck-NoSFeRaTU Heh, still not willing to join? ;) I never said that I don't want to, but as u already know I don't have enough free time to contribute to project on regular basis and I don't think because of that I'm useful to the project. For example I can make a site for project with any services y...
- 07 Jan 2011, 01:16
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
- 23 Dec 2010, 12:46
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
Don't think that universal exe for mm6-9 possible without lots of changes. Lots debug, horde of errors. I think better to adapt for each forks of main code base. I think there are a bit too early for thinking of 6,8 support, at least before codebase rewritten and bug free, but forks also have drawb...
- 18 Dec 2010, 09:14
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
kevin I think that you should update the screenshots As i said above, visual part was pratically untouched. Everything is rendered now, we can see and interact almost as in the original exe, so there's literally nothing to do with the render. And to snapshoot. As save loading works now, you can sho...
- 02 Nov 2010, 21:55
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
- 02 Nov 2010, 00:47
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
Mayve we could port it for OpenGL, but honestly, I myself never programmed for linux and I do not know even where to start For example: gcc as de facto compiler and libsdl as cross-platform render/sound/input layer. I have some questions about future plans: Revision 170. Actors are drawn in Hardwar...
- 25 Aug 2010, 15:27
- Forum: Might and Magic
- Topic: Ubisoft starting the MM-Series again???
- Replies: 8
- Views: 4867
It is definitly HoMM6. There are another trailer here:
http://www.youtube.com/watch?v=wEBGPcRBnQU
http://www.youtube.com/watch?v=wEBGPcRBnQU
- 26 Apr 2010, 12:32
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
Who both? Feaerenil and Nomad? IMHO It's the same person. :-)tolich wrote:http://www.castlegobs.nl/forums/index.p ... topic=1791
Do you both work together?
- 21 Apr 2010, 21:06
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 427397
Re: MM 6/7/8 Total Remake
stage (1) ~20% completed (35 000 / 193 000 lines of code parsed) On parsing are you mean rewriting code from ugly hex-rays listing to easy human readable form or just fixing errors? If first then it is equal or even more than writing engine from scratch. If second it can be useless waste of time be...
- 28 Dec 2009, 14:10
- Forum: Might and Magic
- Topic: Windows 7, need help
- Replies: 10
- Views: 4886
For those who doesn't know, GrayFace's patches are available at
http://sites.google.com/site/sergroj/mm/
http://sites.google.com/site/sergroj/mm/
- 28 Dec 2009, 14:02
- Forum: Might and Magic
- Topic: Color Palettes
- Replies: 36
- Views: 16548
And it may be true that Photoshop saves it with wrong settings, making it unreadable. Make sure it's saved as Indexed Colour (not RGB or anything like that) and IIRC it needs to have some settings changed from default when you choose that option. Photoshop saves it with exact settings which importe...