Search found 23 matches

by Ck-NoSFeRaTU
13 Jan 2020, 06:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8407
Views: 8998155

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I've spent half a day trying to fix it, but no matter what I set or do, if the .zip generating is used (i.e. for non-git users, anonymous people just wanting to download the crap), it fuc.ks up the line breaks. Even if I rename the .txt to .table before a commit with files having CRLF, it still scr...
by Ck-NoSFeRaTU
10 Jan 2020, 17:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8407
Views: 8998155

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I need to reapply this and then repush stuff, I think: $ git config --global core.autocrlf false If your local repo copy is still intact this will fix it. Just don't forget to change modification date of affected files with something like touch command for git to see the changes for new commit. In ...
by Ck-NoSFeRaTU
09 Jan 2020, 17:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8407
Views: 8998155

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Issue: Whenever I try to change interface (which is always from MM8, modified, no matter where I start the game), I'm getting CTD with the message "Application error: "ExcepctionElayout exception in module MM8patch.dll at 00058CA3. UI Layout line 60: Negative coordinate: (53, -21.. 106, 3...
by Ck-NoSFeRaTU
16 Jun 2016, 11:22
Forum: Might and Magic
Topic: Question for GrayFace
Replies: 13
Views: 7743

Re: Question for GrayFace

On a side note: one of my original goals apart from compatability was to enable arbitrary display resolutions, unfortunately it's clearly not going to be as simple as I thought: http://i.imgur.com/9tmuYKV.jpg Actually there had been few attempts of proper resolution changer for mm7. First of all th...
by Ck-NoSFeRaTU
27 Oct 2012, 19:46
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Greetings, Nomad. First of all, I'm really glad that you still interested in this project and trying to move it forward no matter what. Can you please share more detail about current conception and state of the project. Much time passed and at least for me it is no clear what the project actually is...
by Ck-NoSFeRaTU
13 Jan 2012, 23:34
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Nomad wrote:So.. it's been around two years since I made first attempts on this project.
For few month from now I continue the work.
Thats great news ^_^ I hope you find team members and project will not be dropped again.
by Ck-NoSFeRaTU
22 Jan 2011, 15:44
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Nomad wrote:So.. now we can load custom models :)
Hmm...

Last Commit: (Jan 13 22:37 UTC) 9 days ago
Author: x1diablo
Revision: 377
by Ck-NoSFeRaTU
15 Jan 2011, 19:10
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

how I can change the code to skip the intro cinematic? run with parameters: -nointro -nocredits Thank you. I'm wondering, where in the code are all the parameters defined? In WinMain, which currently moved to Driver.cpp. Edit: I sure hope this doesn't make you have to do a lot of recoding, but pay ...
by Ck-NoSFeRaTU
08 Jan 2011, 22:19
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

x1diablo wrote:that's a truly camping position!
rofl :D
by Ck-NoSFeRaTU
08 Jan 2011, 18:03
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Ck-NoSFeRaTU Heh, still not willing to join? ;) I never said that I don't want to, but as u already know I don't have enough free time to contribute to project on regular basis and I don't think because of that I'm useful to the project. For example I can make a site for project with any services y...
by Ck-NoSFeRaTU
07 Jan 2011, 01:16
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Nomad wrote:Meanwhile,
Great work!

For those who interested there are some screenshots of how easy now modifying engine - simple resolution support made in 15 minutes:

1280x720:
Image
1280x1024:
Image
by Ck-NoSFeRaTU
23 Dec 2010, 12:46
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Don't think that universal exe for mm6-9 possible without lots of changes. Lots debug, horde of errors. I think better to adapt for each forks of main code base. I think there are a bit too early for thinking of 6,8 support, at least before codebase rewritten and bug free, but forks also have drawb...
by Ck-NoSFeRaTU
18 Dec 2010, 09:14
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

kevin I think that you should update the screenshots As i said above, visual part was pratically untouched. Everything is rendered now, we can see and interact almost as in the original exe, so there's literally nothing to do with the render. And to snapshoot. As save loading works now, you can sho...
by Ck-NoSFeRaTU
02 Nov 2010, 21:55
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Uhh, have you been paying attention to either the Grayface's patch or the screenshots in this thread?.. The palette issue has long been fixed. I'm not talking about pallete issue, but about coloring method, original NWC accelerated method using hwl-textures where all actors with identical "typ...
by Ck-NoSFeRaTU
02 Nov 2010, 00:47
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Mayve we could port it for OpenGL, but honestly, I myself never programmed for linux and I do not know even where to start For example: gcc as de facto compiler and libsdl as cross-platform render/sound/input layer. I have some questions about future plans: Revision 170. Actors are drawn in Hardwar...
by Ck-NoSFeRaTU
25 Aug 2010, 15:27
Forum: Might and Magic
Topic: Ubisoft starting the MM-Series again???
Replies: 8
Views: 4867

It is definitly HoMM6. There are another trailer here:
http://www.youtube.com/watch?v=wEBGPcRBnQU
by Ck-NoSFeRaTU
26 Apr 2010, 12:32
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

tolich wrote:http://www.castlegobs.nl/forums/index.p ... topic=1791
Do you both work together?
Who both? Feaerenil and Nomad? IMHO It's the same person. :-)
by Ck-NoSFeRaTU
21 Apr 2010, 21:06
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 427397

Re: MM 6/7/8 Total Remake

stage (1) ~20% completed (35 000 / 193 000 lines of code parsed) On parsing are you mean rewriting code from ugly hex-rays listing to easy human readable form or just fixing errors? If first then it is equal or even more than writing engine from scratch. If second it can be useless waste of time be...
by Ck-NoSFeRaTU
28 Dec 2009, 14:10
Forum: Might and Magic
Topic: Windows 7, need help
Replies: 10
Views: 4886

For those who doesn't know, GrayFace's patches are available at
http://sites.google.com/site/sergroj/mm/
by Ck-NoSFeRaTU
28 Dec 2009, 14:02
Forum: Might and Magic
Topic: Color Palettes
Replies: 36
Views: 16548

And it may be true that Photoshop saves it with wrong settings, making it unreadable. Make sure it's saved as Indexed Colour (not RGB or anything like that) and IIRC it needs to have some settings changed from default when you choose that option. Photoshop saves it with exact settings which importe...

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