Search found 17 matches

by midnight
28 Dec 2006, 01:11
Forum: News
Topic: Heroes: Directors Cut
Replies: 45
Views: 13757

Heroes: Directors Cut

i think it is good that Nival is having fun with the game, will keep improving it in their spare time.
by midnight
24 Dec 2006, 07:25
Forum: News
Topic: A Message from Fabrice
Replies: 13
Views: 3988

A Message from Fabrice

requests:

Hide mini map option, when making random maps

no mana option, for quick combat
by midnight
16 Dec 2006, 18:51
Forum: Heroes V-VI
Topic: Random Map Generator
Replies: 11
Views: 4617

Lot of ppl have had the town siege bug. Difficult to get around. Presume it will be fixed in patch. Would have to be a high priority bug imo.
by midnight
26 Nov 2006, 09:42
Forum: Modcrafting Guild
Topic: RMG templates
Replies: 1
Views: 3664

RMG templates

Anyone able to find out how to hack the RMG templates, or add new ones? I cant find them anywhere. Be a pity if they are hard coded into the editor. These are the names to search for: Z5V10 4Z9B3 8Z8K2 Z6K3 4Z4K1 Z7N2 The full template names (that ive seen so far) are: S1-2P2Z5V10 S1-3P2Z7N2 S1-4P2Z...
by midnight
18 Oct 2006, 08:29
Forum: News
Topic: Might and Magic Tribute 0.4 Released
Replies: 11
Views: 4091

Might and Magic Tribute 0.4 Released

i wouldnt use the words "might and magic" or ubi's lawyers might jump on you. Call it a "swords & spells tribute" or something that sounds better but not owned by Ubi.
by midnight
18 Oct 2006, 04:12
Forum: News
Topic: New Map: Ashes and Sands
Replies: 18
Views: 8436

New Map: Ashes and Sands

i know zilonite, he is a good map maker, and pretty good player (back in the H3 days)
by midnight
04 Oct 2006, 07:36
Forum: News
Topic: Hammers of Fate Q&A and Screens
Replies: 52
Views: 12491

Hammers of Fate Q&A and Screens

arguing about the number of dragons seems silly to me, the random map generator is the real issue of the expansion imo
by midnight
01 Jul 2006, 05:50
Forum: News
Topic: Heroes Hits The NY Times
Replies: 15
Views: 5892

Heroes Hits The NY Times

it is a good review easily understood by the masses, because there is only one question to ask about a computer game: Is it addictive?
by midnight
10 Jun 2006, 03:08
Forum: News
Topic: Nival Answers Again
Replies: 46
Views: 15565

Nival Answers Again

Go to this this link with the Nival page of russian, it will translate 99% of it http://www.systransoft.com/index.html
by midnight
09 Jun 2006, 02:48
Forum: News
Topic: Fabrice Interview on AoH
Replies: 36
Views: 10792

Fabrice Interview on AoH

rmg score: valera mentioned "random" 5 times, fabrice 0 times. Conclusion, we r not gonna get it for free!! Still im happy to pay for a good quality rmg.
Edited on Thu, Jun 08 2006, 20:49 by midnight
by midnight
07 Jun 2006, 12:44
Forum: Articles
Topic: First Heroes V Patch Now Available
Replies: 86
Views: 41199

Patch 1.1

multi is still buggy, but at least it is fast now, u waste less hours finding u cant finish a game!
by midnight
06 Jun 2006, 18:34
Forum: Articles
Topic: First Heroes V Patch Now Available
Replies: 86
Views: 41199

made in singapore

so is the made in singapore, bought in australia, version patchable, if so, using which version (is exclusive limited edition). .... ---> I found out how to do it, the singapore version is same as European.
Edited on Wed, Jun 07 2006, 05:36 by midnight
by midnight
04 Jun 2006, 14:02
Forum: News
Topic: Nival Answers
Replies: 89
Views: 28029

Nival Answers

with centralised multi UBI has a chance of regulating the security keys (not sure if they check duplicated keys tho), soon as IP, all the cracked versions can use multi too, i'm guessing that is part of the reason. My question on RMG is, will there be a beta test? There are hard core randomers (like...
by midnight
14 Aug 2005, 04:05
Forum: News
Topic: Inferno and Haven Info
Replies: 96
Views: 34117

Balance in gameplay is #1 to me, and glad that Ubi is taking a long time in its testing phase and will have Beta testing. Lets talk about the strategic consequences of H5 choices... Names of creatures are interesting, but irrelevant to me. Even creature skills novelty will wear off. Name them after ...
by midnight
23 Jun 2005, 08:39
Forum: News
Topic: Forum Talk
Replies: 15
Views: 8489

an invisible caravan (h4 style) has little risk, compared with maintaining a hero chain (h3 style) that an enemy has a chance of attacking. Really, an unattackable caravan seems strategically boring to me, not to mention slower than a hero chain.
by midnight
25 May 2005, 03:53
Forum: News
Topic: Fabrice Cambounet E3 Interview
Replies: 13
Views: 7273

Good point Ryder, my response to this thread disappeared too. Dunno why.
by midnight
24 May 2005, 10:54
Forum: Articles
Topic: Fabrice Q&A (E3)
Replies: 37
Views: 18372

hero specialties back, yay! Am I alone in saying I like the idea of heroes doing the work, not cheap pixies? Mule heroes fine by me. Next question would be if the logistics of the hero depends on movement points for creatures carried by it. So far Ubi seems to have made the right decisions IMO. I li...

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