Happy Christmas 2021

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Happy Christmas 2021

Unread postby {CH}ArticleBot » 25 Dec 2021, 22:27

Celestialheavens wish you Happy Christmas
 to all Roundtablers and our faithful readers and contributors, being from the past, present or the future ones.

Merry Christmas, steady health and ability to sustain your good mood in any times, twice in these enchanted period.

And, ..a lots of presents! Shall not forget this. :)



As a small Christmas gift, we prepared a mod overviews, to play the old games in new coat.

Heroes VII

There are ruling three mods, sewed into one. You might heard about Hades mod or Heroes 7.5, with UCP and The Shadows Over Ashan. You want Inferno, you want Xel? You can taste them here as you wish.

Heroes V

Where would be Heroes V without Quantomes and Legends of the Ancients? Rhetorical question, because we have both in one pack and you can got  the most recent version here, from Quantomas' pages.

There's another mod, where exists Quantomas AI, in early state and these are Heroes 5.5.

Both versions are very different. And in both cases just remember, that "Combat AI" is not affected and perhaps will be tinkered in new releases done by Quantomas. He's having plans for, that's sure.

Heroes IV

There are two supermods. You might not heard about the Equilibris 3.6 for a while but it's here! It's beta and it's having HD included. Tap there to read the changelog and test it. ;)

Another one is Heroes IV Ultimate by Nimostar. Both are fresh and ready to be played.

Heroes III

Simple this year. You go with HotA (balance and multiplayer focused, inlcuding online lobby), ERA (Which is effectively surpassing WoG, you can use your ERM knowledge here), Succesion Wars Mod or the very last Heroes Chronicles - Fully Compability HD mod.

ERA is something like incubator for other mods, so you can accompany it with Advanced Classes mod for ERA 3 and really many others, mostly towns and skills mods.

Heroes II

Where it's currently domain of fheroes2 development team, working ceaselessly and rapidly. And you can find them and express their support also on patreon. This new engine which needs the original game work with is splendid and if you ever loved Heroes II it will start to burn again.

Might & Magic

Famous MM678Merge or almost unknown MM 6/7/8 Total Remake, which is still being developed but you need to compile it first.

Immersion Mod, which is music mod only.

And latest MM6 Patch v 2.5
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Re: Happy Christmas 2021

Unread postby Romanov77 » 26 Dec 2021, 09:44

There's no changelog for Equilibris.
And with the passing of strange eons, even death may die.

H.P. Lovecraft - gentleman, writer and dreamer.

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Re: Happy Christmas 2021

Unread postby Pol » 26 Dec 2021, 16:01

"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Re: Happy Christmas 2021

Unread postby Pol » 26 Dec 2021, 16:08

Equilibris 3.6 Beta Changelog

Gameplay

· Fixed bug: If the external tavern was not hiring, but since the 8th day, you can buy two heroes for 2 days.
· Fixed bug: If You enter any cheat code, and then load a clean saves, in finish a game would not be awarded the "Cheater" title.
· To skill bonus "Estates" are added doubled bonuses of skill "Mining" from the appropriate level.
· Instead of skill "Mining" introduced to the skill "Guide". As a result of the skill gap decreases in speed on the strategic map among the fastest creatures army and all the rest. The degree of reduction of the gap depends on the skill level: 15% ("Basic") - 30% ("Advanced") - 45% ("Expert") - 60% ("Master") - 75% ("Grandmaster") (also see the 'Skill_Guide.pdf" file).
· Implemented new bonuses for several advanced classes:
1 «Shadow Mage» - has «Skeletal» ability.
2 «Illusionist» - immunity to fire spells.
3 «Pyromancer» - immunity to cold.
4 «Seer» - 20% to the effect of the creation of illusion spells (old bonus class «Illusionist»).
5 «Bard» - ignoring line of sight.
6 «Prophet» - immunity spell, affecting to the eyes and mind.
7 «Battle Mage» - with attacks cast spell «Cowardice».
8 «Paladin» - bonus from the original class abilities («Death Ward») is halved.
9 «Guildmaster» - an opportunity to 3-fold reduce the resistance to magic enemy creatures and heroes .
10 «Beast Lord» - is renamed «Elemental Lord». Has abilities «Elemental» and receives 20% of the effectiveness of elemental magic call.
· Heroes of class "Assassin" and "Crusader" can recast your bonus spell from remove of them the spell-antagonist.
· Window separating armies (diplomacy, charm, raise) - second row not dies
· In the dialog box of creatures being displayed in the battle his magic resistance
· Description of Undead Transformer from the 4 level creatures changed
· Fixed bug with conversion in Undead Transformer mega dragons into vampires. Now they turn to bone dragons
· Enhance the experience of faerie dragons. Now they turn to bone dragons

Interface

· Fixed bug: In Window mode, go to the screen of the some army and from the menu "Files" start a new game. To the selected stack shall place the artifact "Elven Chain Mail"
· Fixed bug: In battlefield to the features squad window, when you hover over the icon, which shows the stock of arrows pops up the word "Magic Resistance Warrior"
· Fixed bug: The ban of the building a Prison in the city property now works properly
· Fixed bug: Incorrect display in the "Kingdom Overview" screen bonuses of Lords, peasants and heroes with resource artifacts, standing in City garrisons.
· Games, which started in WOW or earlier versions of "Equilibris", are now marked in the High Scores table as "Not from Equi".
· Corrected description of Blacksmith range in all cities
· Corrected message when visiting sites "Coliseum of Might" and "Coliseum of Magic"
· Corrected the description of the landscape object "Shallow Water"
· Corrected the description of the ability "Regeneration"
· Corrected the description of the ability "Terror" from the Nightmares and Dark Champions
· Increased the maximum speed of movement of armies on the adventure map.
· French translation of the game is available.
· HD-mod beta - 2019 (16:9): Three additional resolutions from widescreen monitors are available - 1366x768, 1600x900, 1920x1080 (Installation - copy the equi_hd_16_9.h4r file to the game \ data folder)

Arifacts
· Added a new artifacts: "Boots of Levitation", "Amulet of Pain", "Helm of Disengagement"
· Artifact "Bag of Gold" moved to the «Minor» category
· Artifact "Potion of Toughness" renamed to the "Potion of Hydra Health"
· Artifact "Cube of Crystals" renamed to the "Crystal Figurine"
· Corrected the description of the artifact "Valder's Crossbow of Sloth"
· Corrected the description of the artifact "Amulet of Fear"
· Corrected the description of the artifact "Harmonic Chainmail"
· Corrected the description of the artifact "Cloak of Distraction"
· Corrected the description of the artifact "Saint Ranan's Staff"
· Corrected the description of the artifact "Ankh of Life"

Spells
· Twinned ward (single and mass) "The Order-Chaos", "The Nature-Death" (School of Life) and "The Life-Might" (School of Death). The effectiveness of dual Wards is reduced to 33%.
· Spell «Dragon Strenth» - Duration reduced to 66%, the spell moved to the Level 4
· Spell «Prayer» is valid for all friendly forces of Nature, Life, Order, and Might. Increases hits points and damage of units by 20%. It cancels and replaces the "Unholy song" spell. It cancel and replace the "Unholy song" spell.
· Spell «Unholy Song» applies to the all enemy forces, exclude Death. Cancel and replace the "Prayer" spell on the enemy. Cancels and replaces the "Prayer" spell.
· Spell «Vampiric Touch» - moved to to the Level 4
· Spell «Raise Vampires» - moved to the Level 5. Increased efficiency - the hero level 20 raise 10 vampires (in the original version - 8 vampires)
· Spell "Life Drain" operates on all, except the forces of Death Race, elementals and mechanics.
· Spell "Visions" does not appear in the city magical towers by default.
· Spells, banned of the map in campaign editor, now do not fall Hero in obtaining baseline magic school.
· Complemented the description from Spell of Life: "Defender", "Endurance", "Guardian Angel", "Sanctuary"
· Complemented the description from Spell of Nature: "Summon Imp", "Summon Cerberus", "Summon Ice Demon", "Summon Venom Spawn", "Summon Devil"
· Complemented the description from Spell of Order: "Magic Fist", "Power Drain", "Ice Bolt", "Steal Enchantment", "Town Gate", "Pain Mirror", "Steal All Enchantments"
· Complemented the description from Spell of Chaos: "Magic Mirror", "Implosion", "Disintegrate", "Armageddon"
· Complemented the description from Spell of Death: "Life Drain", "Terror", "Vampiric Touch"

New Objects
· Decorative objects
· Treasuries
· Fallen heroes and warriors
· Tavern to recruit characters fro certain castles
· Walls and towers of various types
· Creature dwellings - "Dragon Rocks" and "Coast Grot"
· Bridges form the decorative objects (ice, rocks)
· Prison of heroes
· Crossroads for bridges
· Road signs
· Quest items (including in the form of creatures)
· Additional observation towers ("Shroud removers") - is now may has owner. New object has the all properties of the object "Garrison". The tower belongs to a player, only if it left in tower a garrison.
· Markets resources - for each resource made a market that trades only this resource, but for the best prices (10-20% better than the Trading post).

Scripting System:
· Fixed bug: In scripts "decrease morale" after loading saves used incorrect values of morality.
· Fixed bug: In scripts "decrease luck" after loading saves used incorrect values of luck.
· Fixed bug: In scripts "decrease dwelling population" after loading saves used incorrect values of population.
· Correct output variables in text messages and objects that involve those posts
· In the script "Increase the current movement" added input of negative values (new script parameter range is from -50 to +50). The script is renamed, the new name is "Change the current movement."
· The ability to create conditional constructions in the text


Example:
?( PUZZLE_Temple5=1 : `Red` | PUZZLE_Temple5=2 : `Orange` |
PUZZLE_Temple5=3 : `Yellow` | PUZZLE_Temple5=4 : `Green` |
PUZZLE_Temple5=5 : `Blue` | PUZZLE_Temple5=6 : `Mangeta` )
symbol sea wave.


Accordingly, depending on the value of PUZZLE_Temple5 will be displayed: "<color> symbol sea wave"

Syntax copied one to one: the text for each variable lies in backquotes, the gaps between the characters : and | does not matter.

Tournament Edition:
Tournament Edition is now aligned with the main version. Runs from the shortcut in main menu, from the desktop shortcut, or by using command line options:

Code: Select all

h4mod.exe h4tour
Other:
· Mod installation system has been changed - original files heroes4.exe and campaign_editor.exe WOW versions are now included in the installer and are no longer needed separately.
· New objects You are can see on the test map "test_equi_3.6.h4c"
· File equi.aop updated to correctly display Equilibris objects from the map editor
· Existing object palette from the editor (equi.aop) for an earlier Equilibris version now saved as equi.aop.old
· Multiplayer: There is no time limit per move on the first game day.
· Multiplayer: A time limit of 12 minutes has been entered. The time limit for the course of "30 minutes" is removed.

Bugs:
In the beta version of the HD-mod, the following bugs are present:
· With multiple changes of resolutions of different form factors during one game, it is possible the game crash when entering the Town screen.
· When entering the Town screen, city objects with animation slightly “jump”.
· Some of the new objects (treasures) are not balanced.

Team:
Equilibris Team
Unofficial Heroes IV Mod
Heroes of Might and Magic® IV


HD-mod:
· Background images of cities - by Karmakeld
· For other elements of the game used background images that are freely available on the Internet. In case of possible problems, contact Equilibris Team.

http://equilibris.celestialheavens.com/eng/news.html
December 2021
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Re: Happy Christmas 2021

Unread postby Pol » 26 Dec 2021, 19:47

Discords:
MM6/7/8 Total Remake
Quantomas AI
Heroes 7.5
See the rest on the main page - Links.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

ByteBandit
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Re: Happy Christmas 2021

Unread postby ByteBandit » 27 Dec 2021, 17:53

The Restoration of Axeoth group has the first 2 0f the 8 Heroes Chronicles campaigns converted to H4. Warlords of the Wastelands and Conquest of the Underworld. You can find them over at Heroes Community. Work has already started on Masters of the Elements.

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Re: Happy Christmas 2021

Unread postby Pol » 23 Jan 2022, 14:40

Updated, these Christmas were really fruitful ;)
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet


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